Originally Posted by 4verse
Originally Posted by Baudolino05
Originally Posted by 4verse
But there is a difference between a stupid marker on the map or a questgiver pointing directly to where one needs to go and giving hints or a riddle in order for the player to actively solve a quest instead of stumble over the solution by chance

You got enough hints to solve every single quest in D:OS I. Otherwise I wouldn't be able to do that. You were forced to explore in order to solve many quests. That's true. But exploration is among the highlights of the first game, and this is also due to the quest design.

In EE, yes. In vanilla, not so much, IMO.

I beat the game 2 times: One Vanilla and one EE. The hints were all there both times. The log was more useful in the EE edition though. I admit that.

Last edited by Baudolino05; 01/09/16 09:41 AM.