I assume that the "GM" will be able to load custom modules or vanilla game to play so I'll focus on what I think should be able to do in-game
 while playing:
- Lock or unlock (doors and chests
- Spawn (items, books, treasure chests, rocks, boats, objects to interact or assets like dead bodys or blood in the floor) I imagined it would be something like this: I write in chat "/ spawn (ID)" and the object appears under the pointer It is quite easy to use and do not forget to remove the object with a command: "/ delete" or "/ remove" also under the pointer
- Teleport players to another map         from Act 1 to Act 4
- GM disable players (take away control of the character) Â Â Â Â Â Â Â more than anything to place a dialogue as they fight or make an NPC escape
- A list of "IDs" of objects and creatures
- Throwing dice, as WOW (/ roll 20)
- Interactions with NPC     switches (Hostile to Neutral / Neutral to Hostile)     NPC Commands:             Spawn NPC (obviously)             NPC learn "x" spell             NPC resize             NPC immortal             NPC follow a player             1 npc or more, following a "NPC" operating as a leader             NPC (dog) is now playable for "x" player                          the NPC can not level up and can not learn new skills
I think these are the things I would use more, do not get me wrong I think much of the game will be in combat but on occasion you want to let the player explore alternative routes that are not necessarily combat or even join a faction and these commands were created to make this possible in-gmae manually if the "GM" is willing to take the job he can do many things also it will be easier to tell a story with this and create new Quests