Save-scumming for better loot in Divinity II was possible, and I didn't like it at all. At the same time, I was compelled to try to open the chests again and again, because this was the only way to acquire the loot I wanted.

The random loot system never felt player-friendly to me. I am not overjoyed that it's making a return in D:OS II. It is at least easier to accept bad loot if there is no way to get better by save-scumming.