Aren't anti save-scumming measures one of those things that Devs do to save us from ourselves? We as powergamers (self included) tend to use any advantage given to the point where we may ruin the gameplay for ourselves. I recall in DOS1 casting lucky charm on my rogue before interacting with any container and spending far too long save-scumming for an upgrade instead of continuing on and getting upgrades naturally or crafting.

I would much rather have a system where if you get an item that may not be for your comp you could possibly salvage it to craft something that is for your comp or when you sold it to a vendor it didnt have 90% markdown compared to worse gear that vendor is selling so you could buy something you need. I think a system where you could turn an offspec drop into something useful would be far more beneficial than letting us ruin the game for ourselves.