I'm not really seeing why it's a big deal to just not use a feature one doesn't care for instead of having to pretend it isn't there (or make sure it actually isn't there).

Which I hasten to add is just some random musing: yet again going back to Oblivion (its quality is kinda irrelevant, it was just an epiphany for me in terms of "why didn't I play RPGs much sooner?") I did actually have to disable things like fast travel to train myself to not use it excessively. But in a genre that is often criticised for too much hand-holding, isn't having to remove a feature so players aren't tempted to use it one of the most serious forms of hand-holding? It's a bit like "it's only a 10 minute walk to the shops, but I'll drive unless someone takes my car away".


J'aime le fromage.