Originally Posted by Baudolino05
I also noticed that you're not addressing another loot-related issue of the first game: the lack of real, impactful differences between weapons/armors of the same category (why picking a mace instead of a sword or an axe, for instance?).

I like it that way. Picking a specific kind of melee weapon is just a visual choice and that's how I want it. Too often in RPGs I end up with a weapon that has awesome stats but looks kind of bad or unfitting.

And breaking up melee weapons would make melee chars even less balanced compared to mages and rangers.

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Don't get me wrong... I'm not saying that random loot is necessary evil and I'm not talking about a game-breaking issue, but you have this (wonderful) game where everything is carefully designed, thoughtfully handcrafted and hand-placed... And you have the random loot, which simply doesn't fit the context.

I respectfully disagree. Imo a mixed system serves the games best, randomized items included. DOS 2 offers multiple character, origin stories, party combinations, quest outcomes. Everything is made to offer multiple playthroughs. That's why randomized items are actually a good choice because 100% manually placed items would be really boring if you play the game for a 2nd or 3rd time. Having randomized items means that you can still be surprised. But I agree that the system shouldn't be 100% randomized. It should offer both the element of surprise and a range of manually placed items for the collectors.


Last edited by LordCrash; 28/09/16 05:24 PM.

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