Originally Posted by error3
Originally Posted by Fastel

The main issue seems to be that people are thinking that experience is to be maximized


It isn't? This is news to me. I enjoy having more health, hitting harder, and having more cool abilities. XP maxing allows for more of this. This makes the game fun. Fighting enemies is fun too.

Originally Posted by Fastel

If you were the character would you really stab the person after completing the quest and having the reward you?


Are you suggesting the game should only be targeting those interested in playing a lawful good archetype and are interested primarily in RP? It seems we'd be excluding a large portion of the people on these forums if we didn't balance the game with the others in mind too.

If a game designer creates a system that is more rewarding to one play style than another, players will notice, and they will gravitate towards greater rewards. Not balancing and blaming players for using the system available to them is just lazy.

Why the opposition to balancing XP rewards?


First part answer: while yes xp rewards are nice you have to play from the position that you don't know what they are unless you are sitting there with a guide telling you everything or save scumming. If you want to play good play good if you want to play evil play evil but being evil should not net you more xp.

Second part answer: No not everyone is lawful good but even and evil character in any PnP game would not stab someone that gave them a quest after earning a reward without a reason and no GM would award XP for doing so they might earn a small xp bonus at the end.

Just killing a quest giver to kill them because you know they now have no further quests for you because its a videogame and you have played it before is meta gaming and deserves punishment by the GMS if someone wants it to be a demon appearing and eating your soul for source that is a little extreme in an open game system but it should not award you with full experience points like if you fought them fair and square and they had the chance to kick your ass.

By the theory which you have just stated there is no cause not to kill everything and everyone in any video game that allows you kill everyone just because it nets you more experience name a game that is like that. Where there is no penalty at all for killing everyone.

Now i'm sorry you think that maximizing xp is the point of a video game an increasing your characters power is the point of a video game but its not the point of a video game especially and rpg game like divinity original sin 2 is to enjoy the storyline and the multitude of different paths it can take.

Just making the most OP character should not be the goal of any roleplaying game.