I'd love to see warfare spells/abilitys that goes something like:

Shields Up - Reduce movement speed by 30-75% but gain immunity to all disabling CC. Requires a shield, effect lasts 2 turns. 4-6 turn cool down.

(well trained soldiers can block when they need to imo, and tanks are often too easily cc'd to death, both NPC tanks and party tanks. Would love to see it available to both)


and


Hold Them Back - (is a stance) the first attack of opportunity each turn knocks the target back 'X' distance (determined by strength)