Originally Posted by aj0413

If killing everyone gets you 100 xp and doing the quest and turning it in without killing gets you 100 xp and turning in the quest and killing everyone after gets you 100 xp. Why in gods name would anyone go through the extra time and effort to do the fights?

Do you see the issue?


If you kill the people, you have completed the encounter and get rewarded for it. If find a way to pacify them, you have completed the encounter and should be rewarded for it. Finishing an encounter and then redoing the encounter to choke out more exp makes very little sense especially from a storytelling standpoint.

Originally Posted by aj0413

I power gamed in D&D all the time or advised other s how.DM response? Ramp up difficulty too match and/or have specific ivy triggered events based off character actions that would legitimately attempt to punish me by making me prove I "deserved" my gains.

This took place in the form of bounties, groups of city guards, pissing off elementals, etc...They didn't have to change game system rules on me; they used creative solutions that actually made sense and added to the fun without making me frustrated by making me feel like an impotent limp rag with only the barest illusion of real choice


If what gives the most exp is what drives you to make most choices then I honestly feel sorry for you, you've completely missed the most beautiful aspects of DnD.


Chaotic neutral, not chaotic stupid.