Originally Posted by Kilroy512512
The issue that I still take with the current system is that both of the current paths are not rewarded equally. Being "the bad guy" is rewarded more heavily making being "good" basically punishing people for being good. The thread isn't silly because this problem should be addressed and realistically isn't a hard issue to address.


In all fairness, being the "bad guy" instead of the "good guy" isn't especially rewarding. However, being the guy who resolves the quest without violence for full reward and then kills everyone for more reward is strictly more rewarding.
Although, with ever-increasing amounts of XP required for each level-up and ever-increasing gold costs for better items, the impact is low (or certainly can be) if these extra costs scale up fast enough.

For example, it won't matter how many level 1 peasants you killed, once you're level 10, the gold and XP impacts will be too low to matter.