Originally Posted by Kilroy512512

I am referring specifically to the exp gap between the two primary choices. It's not an opinion, just a fact. You get more experience if you kill everyone than if you don't. My opinion is that both options should give the same exp. If people decide to power game then more power to them.


Unless you double dip by killing after the quest, it isn't always more XP to kill instead of resolving things peacefully. I can think of a few examples, if you're interested. Perhaps it is more rewarding more often, do you have any examples of your claim?

Originally Posted by Kilroy512512

Saying that if you ignore the problem long enough it will go away =/= there is no problem. You are correct that, in theory, eventually you will not feel the loss of 50 exp when you are dealing with 5000 exp, but if the same design philosophy continues then you WILL feel the thousands of experience you miss out on then which will continue to be a trend throughout the entire game.


Players who do more will always have more XP, but it'll mostly just be an extra level at any given time, it likely isn't too impactful. This is the case for people who kill all optionals, do all sidequests, etc. Even if the rewards for good/evil were exactly the same (which would make the choice super meaningless).