Originally Posted by error3

This sounds good to me.

Giving exponentially more XP for higher level enemies and requiring exponentially more XP for each additional level would accomplish the same thing.



-_- Really people? Really?
This is already a thing: just look at game one

And here's the complaints:
"Evil" = more exp = one/two extra levels for hours more work and multiple playthroughs and guides

You have unsuccessfully validated why that extra work shouldnt be rewarded and why the, frankly, small difference is notable.