Originally Posted by aj0413
Originally Posted by error3

This sounds good to me.

Giving exponentially more XP for higher level enemies and requiring exponentially more XP for each additional level would accomplish the same thing.



-_- Really people? Really?
This is already a thing: just look at game one

And here's the complaints:
"Evil" = more exp = one/two extra levels for hours more work and multiple playthroughs and guides


You are right. I guess the system doesn't really need a change. wink

Neither peaceful nor killing are always better than the other option.
Picking the optimal reward every time still doesn't result in a significant level difference, after any amount of time.
Developers should probably leave as-is and focus on more important things.