Originally Posted by Neonivek
Well remember that it isn't meant to SEEM like a death camp and can probably stand up to scrutiny.


Your comment does not make sense.

Magisters do not have any living quarters, kitchens, mess halls, or storage areas. Those are things which are needed if the fort is intended as a place for magisters to stay at for more than a few hours - whether or not it's a prison or a death camp. It would not be suspicious if those things existed.

Secondly, if it's not meant to seem like a death camp, then the gigantic fucking torture dungeon in the main hall, which is completely open and unguarded should probably be better hidden, if only by such things as "doors with locks" and "guards to stop nosy people poking their heads in". Oh, and there are all those silent monks standing about including a bunch outside on the docks. Those are also a bit of a tip-off.

Fort Joy needs another floor.


vometia, there is NO excuse for the lack of facilities for magisters except "the game developers forgot to do sensible set design". There's no in-game logic which can rationalize it.