Simple question: should we bring back physical resistance.

One of the mage's worst fear is to encounter enemies resistant to their main source of damage. This is one of the reasons why everyone is complaining about mage's being weak.

However, simply increasing magic damage, or reducing physical damage, may just shift the game play from full physical team to full magical team.

The easy fix is to make some enemies better at tanking physical damage, while some are better at tanking magical damage. Thus players are encouraged to make a balanced party with both physical/magical damage.

Of course, the physical resistance cannot go too high that makes physical team completely useless. Maybe somewhere between 20%-50%.

Thoughts on this suggestion?

Last edited by waterzxc; 29/05/17 01:46 PM.