Then again rng is the bread and butter of rpg since even before they were adapted to computers.

I must admit I'd rather have a mitigation system rather than a full barrier. The simple idea of saying "once the barrier is down, everything lands" seems flawed just by reading it... A percentage system would be better with the armor only reducing the possibility of cc or even damage for that matter...

Then again, the game comes out in a month, do you think they'll change anything about it. I'm waiting to see the final release but the more I come on these forums the less I'm confident about it being a good system...