I had to restart because you apparently cannot change difficulty once changing to tactician mode. To be clear, there was no warning beforehand that it would lock me into it.

This is subjective I suppose, but this time around it feels very much like tactician mode was not thoroughly tested. I beat tactician mode in the first Original Sin, and it was rather difficult and rewarding to go through.

This time around It seems very unfun and challenging for all the wrong reasons, namely massively bloated stats against equipment and skills that are not anywhere near up to the task. I'm talking 10 or so damage weapons against 100+ health enemies at level 3 that two to three shot your poorly equipped early game characters.