The more woodsy folklore/ dryad type aesthetic is fine. It's been done many countless times by other games already and I personally like it. That's not what this is about.

Sylvari armor worked because it was at least semi realistic in how it covered you most often.

I can see the similarity with the original sin 2 version, but they ruin it by over exposing calves, thighs legs and mid sections. Can you spot the difference?





[Linked Image] [Linked Image]




I sure can.

Really, there are so many ways they could have gone about capturing that woodsy/dryad aesthetic while still making the race appear both cool and different.

We could have even gotten this...


[Linked Image]

Instead we got this.

[Linked Image]

One seems familiar, but with just enough variance to appear distinct and flavorful.

The other looks as if it were made with such a focus on being different and unique, it never stopped to realize the look it achieved simply does not look good.


Last edited by MangoDice; 17/09/17 10:11 PM.