I dont get it, Tyranny and Pillars of eternality both gets the concept of a tank right, why cant this game? Taunt is typically used in the begining of the fight on a meatshield character who sacrifices damage for support/retaliative strikes. So far the concept is here in the game with one hander/shield (they get ridiculous armors) and retaliation builds (Retaliation + shackles of pain/mass shackles) but taunt being the need of stripping off armor makes it that the moment of you using it, you better off using something else.

If people worry about aoe taunt being op, i dont mind it to be single target disable or have the range nerfed, as long as it PENETRATES ARMOR, so at least it is useful.

Last edited by Cyka; 18/09/17 10:14 AM.