Hate it ...

Overall the game is much better than DOS1 but because of this system it isnt.

This also makes physical damage compared to magic damage VASTLY SUPERIOR, why ? Because there is no armor anymore which reduces physical damage, only the shield system but both sides have to damage through their shield type.

But magic damage also gets reduces by resistances of mobs and often they are also immune to one type. Now you could argue that they also have minus resistances but it means you have to distribute equally into 2 damage types, a phyhsical damage user dont have to do this.

So if you want to play this game ideally you would take 3 physical damage users and one pure healer /sigh.

And it just feels so wrong and also chaotic with this system, like you have sometimes spells which gets damage from str. instead of intellect or vice versa and "melee" CCs that are immune from magic shield.

I have so many cool freezing, cc spells and status effects which most of the time just dont do anything. Sure if the shield is down but guess what ? The fight usually is then over aswell.

Dont like this system a bit, this is so sad because the game overall is superb but because of this DOS1 is much MORE FUN.

Shield system would have made sense for buffs only but since every armor piece and nearly every mob has it ..... /sigh.