Originally Posted by TsunAmik
Originally Posted by aqa
Originally Posted by TsunAmik
otherwise there would be no defense against 4x teleport+mass AOE


Then maybe they should change "4x teleport+mass AOE"? If teleport is deemed such an exploity mechanic, then it could be easily limited by having a magic armor check when using on hostiles.

Why? Teleport is one of the most fun abilities in game (and as previous poster before you, fun is the most important nuh?), so why make it useless, when it can solved other way? In way that allows and supports reactivity, which is one of the most important parts of any game. And round-robin definitely supports reactivity.

All they should do, is rebalance those stats, wits should give little better benefit now (movespeed or more crit/hit chance), and all will be good smile


It wasn't me that said teleport + high initiative was a problem. I am only saying that if any ability is considered a problem, that ability should be changed and not some game mechanic that influences far more than just that ability.

And if you want to use the "fun" argument. Maybe someone else thought that using 4x teleport with high initiative was fun.