Originally Posted by Kyrone
Yeah, I honestly have trouble figuring out what isn't possible because of lack of documentation on some of the story functions and core elements of the game.

For example, I was looking at _crime, but I could not find how the story knew something was stolen. It just had a function call named CharacterCrimeSensibleActionNotifier or something and I see no mention of how it knows to send an event update.

I even searched if anyone looked at this in the first game, but nope. I could not find one discussion about how crime really works at the core.

Yes, I know it can be disabled.


Quite simply, I asked. I literally begged the developers to ensure as little as possible was hardcoded way before the start of EA, but nope, voice in the desert.