When did die rolls become such a bad thing in rpgs? I've always enjoyed rolling dice in tabletop rpgs and I certainly don't mind them in crpgs either. I'd much rather have a die roll with my character's applicable bonuses determine something like saving throws than some system that's 100% or 0% as it completely removes the fun that comes along with chance happenstances and chance is part of the fun. The better your character is, the better your odds become. It's not like it's a completely random roll, but by making an all or nothing system you're losing that element.

On topic, I'd rather they kept the initiative system from DOS 1.