IF
CharacterEnteredTrigger(_Player,from_fort_hope_to_forest_1_areatrigger_cc780afa-be13-42a3-b929-e017b8e8054a)
THEN
//TeleportTo(_Player,from_forest1_to_fort_hope_point_2d730d9c-3b8d-4185-b5f5-720dca7592c7);
TeleportTo(_Player,from_fort_hope_to_forest_1_point_1d3d3fd9-2482-4ab5-a967-d055386e2fad);
IF
CharacterEnteredTrigger(_Player,from_forest1_to_for_thope_area_trigger_c53ca5fe-453e-4691-8e21-04c7eef13a85)
THEN
TeleportTo(_Player,from_forest1_to_fort_hope_point_2d730d9c-3b8d-4185-b5f5-720dca7592c7);