I just wanted to chime in and say I agree with most of the OP's points. The arguments made are very well written and I hope Larian takes some of them to heart, especially the initiative system...wow I had no idea how bad it was until now.

I'd like to mention another problem though and that is inventory management. For OCD people like myself, it can eat up a ridiculous amount of time and detract from my overall enjoyment of the game. Filters were a great addition, but it's still such a pain to move items between bags and characters ONE BY ONE in a game where you can easily accumulate a TON of items. There are already posts up made by others giving suggestions, so I'll leave it to them.

Oh, and tying into inventory management, crafting somehow feels even worse in this game compared to the first. Skill book crafting is the only neat idea to come out of it, in theory, but in execution those skill books may as well be added to the vendors. It serves no purpose other than to bar people from getting some neat skills that they can look up the combination of online and to prevent more casual players from ever knowing it exists.

Last edited by ProlificSky; 28/09/17 10:07 AM.