Originally Posted by NeoAnubis
I'm not really sure why anyone likes the complete lack of RNG on a tactical RPG, it just makes the game a complete cakewalk, even on the hardest difficulty, but hey... To each their own I guess...

I think that the RNG should have only a small effect (for example the damage rolls), because a game gets less tactical if the effect of the RNG is too strong.

It is amazing that Larian has reduced the strength of the RNG in DOS2. Another great example of a tactical game without a RNG is Invisible Inc.

Last edited by Wizard1200; 02/10/17 06:45 PM.