50%-100 dmg and 100%-50 dmg... Devs in a games with RNG will never add an enemy with 75 hp - it would be like 750 hp
Hypotetical exemples that never happens in good games is not something we should talk about
And why u are not asking to remove all RNGs? (dmg, dodge, crit, liquid appearence, unpredictible terrain, ice stepping, move cost accidently stepping on oil, random autoTP, aviability of TP spots (on highground too), etc)
Seems like u love 13 ingame spells for relocating urself in combat almost 100% chance in any time to be where u want to be - tactic!