I'm sure I'm missing something terribly basic here, so please go easy on me smile

I'd like to tinker around with scripting for the purpose of creating mods for Divinity: Original Sin 2.

I've downloaded the Divinity Engine 2 and the Data files, and I think all of that is working fine.

My issue is that I can't even see the content of existing scripts. (I'm trying to do this in order to get a feel for the scripting language, the various interactions and triggers, etc)

I can find them in the Resource manager, but when I try to open an existing script in the editor, I get a "file not found" editor. This makes sense given the path that it's looking at. The scripts are in the .pak files, but the Editor is trying to load them from the public/shared/scripts folder. Of course there is nothing there.

I initially this was a situation that I needed to copy them first, prior to editing, so I tried the "create new from selected" option, but then I get a "No available packages" error.

What's the secret here to looking at the existing scripts in the game?

Last edited by Dfox; 05/10/17 02:11 AM.