Just a few things I noticed and some ideas about making things better...

First off, warfare.

As we all know, warfare skills change their attribute scaling and damage type with the weapon the character uses, meaning if a character is using a fire staff for example, all warfare skills start doing fire damage and get a bonus from intellect. It's a nice attempt to give players more build options, but as it stands right now, it's just a fail attempt.

Why? because if you try making a 2handed staff magical fighter with warfare investing, the warfare ability passive is useless and not just that, but warfare skills secondary effects require you to drop the enemy PA which is just not happening with your character using a magical weapon.
It's a nice idea, but without enough synergy to be viable.

Solution? Leave warfare as a purely physical ability (str/finesse).

Now, as for polymorph...

Polymorph has some interesting skills and it's bonus of 1 free attribute per level suggests it was designed as an ability tree which could supplement any build - except every damaging skill from polymorph scales with STRENGTH!!! Seriously? Even medusa head which deals magical damage scales with strength...

Polymorph also has some great awesomness/badass potential - we get to fight npc's with a lot of cool (annoying) features like permanent evasion aura, permanent wings etc, but our godwoken character is gimped to having all these things for only a few turns per use (not saying we should have perma evasion aura or anything). If you look at wings, why would you bother with them when it costs 1ap to grow them and another ap to fly somwhere when you can grab tactical retreat from huntsman which repositions you for just 1ap AND gives you haste at the same time, or even use cloak and dagger? Sure, those two have much longer cooldowns, but still...

Why not make all morphs cost 0ap to cast like the bull head cost already is and make them permanent after casting so we can just toggle them on or off and make them overwrite one another since none of them are compatible with each other? Any tweaks needed after making morphs permanent (if any are actually needed) are not really rocket science to figure out.

Polymorph could really use some love - maybe make it's damaging abilities scale with all 3 main damage attributes to make it properly synergise with all builds? Because right now, polymorph has some interesting skills, but all in all feels just not worth investing into beyond 2-3 points just to grab a few useful utility skills here and there.