People believe the game is unbalanced. When you understand the damage formula's, you can actually build good mages and archers that can out perform 2 handed warrior.

This requires a bit of understanding of the formula for damage. So here goes.

There are 3 groups of numbers that are multiplied togeather, as follows:

1: Stats & dual wield / single handed / ranged. Since stats are the easiest to get, this is the worst place to put anything but stats. 2 hander melee is an exception, because it also contributes to crit. Bottom line: Don't put anything here but stats. 2 hander is the only useful weapon skill.

2: Elemental damage: This category only has one thing in it. Elemental damage from your chosen spell school (hydro, pyro , etc.). Warfare is the elemental damage for physical. It should probably be renamed "Physical".

3: Crit + High ground bonus. To stack crit, you need to either backstab, or have lots of + crit chance gear. This is the second best place to put points. Either scoundrel (and stack + crit gear to at least 80%) or go for Huntsman and be on high ground.


So here are the two badass caster builds.

Max Element (like pyro), Max Huntsman and cast from high ground

or

Max Element (like pyro), Max Scoundrel and stack + crit chance gear & Take Savage Sortilege.

Last edited by emmagine; 09/10/17 04:10 AM.