Originally Posted by LarIlya
The AVATAR tag is indeed used in order to track which character went through character creation, as opposed to the companions, who are recruited later. They're considered the player's "main" character. Code checks that tag explicitly, though, so replacing it isn't really possible. Why do you want to?


Thanks for the reply. It's mostly a matter of wanting to understand whether we need it or not in standalone campaigns. It just so happens to be an unfortunate term for me since I'm making an Ultima themed campaign where you are NOT the Avatar so it could be confusing to the player when they hover their mouse over their portrait and see AVATAR. laugh Do you know if the engine looks for this tag in any other places than the UI? If not, we can probably leave the tag out in a standalone campaign and add our own SelectAndStartDialog() story frames to handle a differently named tag if we ever needed that functionality.

Thanks again!


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