The fact that you can already break the system if you want to is not necessarily an argument in favour of adding extra routines whose main or only purpose is to break the system (then you only encourage breaking things, which makes no sense from a tool/engine point-of-view, and people who are not aware of this will be rightfully annoyed if they discover that using those routines by definition breaks things).

The proper solution is to extend the stats/skill system so it supports more use cases. It is less easy and will probably take more time, but it is the only viable approach in the long term. Since resources are not unlimited, it also seems like a better use of them.