EVENT DamageTimer
VARS
STRING:_Str
FIXEDSTRING:_Text
FLOAT:_TextFloat
ON
OnInit()
ACTIONS
Set(_TextFloat, 10)
Print(_Str, "[1]", _TextFloat)
Cast(_Text, _Str)
DisplayCombatInfoText(__Me, _Text, 1.0)


This will convert a Float (In this case, 10) to a String and then cast it to a FixedString, where it can be used as such.