I'm wondering if Larian or anyone else can answer how the call to Random() in Osiris gets seeded. Whenever I invoke this call in the editor, I seem to get the same result back test after test after test until suddenly it will finally change, and then stick again for a while. I just finished testing some story script where I use a modulo of 14 and out of about a dozen tests I got 0 for the result back the first 6 or 7 times and then it changed to 1 for the next 6 or 7. Is there any way to make this call generate more random results when testing in the editor? Even re-opening the project every time doesn't seem to help much.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods