As shown in my thread
in the "Projects in Progress" subforum, I wonder what's going wrong with the structure of the Dummy_FX bones.
This is from the original REF_MACE_1H
This is my custom Mace i made by using the "Weapon_REF.ma" file provided by Larian. I copied everything exactly from the original but just exchanged the mesh. Dummies should be the same.
I wonder if my workflow is correct. I used Norbyte's Tool to export a GR2 file to .dae file. then imported it into Maya and used the MLE to export. I have to note there always came some error message when importing the .dae in Maya. Everything else seams to work fine though.
Any help. Or hints how you would do the proper workflow to import an original asset from the game into maya, change it, and export it again for being used in the game. Apart from the attachments everything seems to work fine. Only the REF_SHIELD is behaving strange as when used as reference the new object is either wrong when on the ground or weilded.
Thank you for your patience for reading this ... and hopefully giving me any input.