Hi Module,

sorry to say there is no toggle-like way to turn off those animations. They are part of the created assets (as you mentioned with the FX_Bones). The ways I can think of, after checking with our technical artists, more or less coincides with your findings:

1) You can mod the effect itself to something less strong / invisible
(e.g. RS3_FX_GP_Combat_WPN_Trail_<x>_level_<x> effect tracks)

2) You can mod all the weapon assets, altering their bones

3) You can replace or mod the Mesh Proxy Resource ID that's being used. It is assigned to a weapon's root template.

Sincerely,
Kevin

Last edited by Larian_KVN; 08/02/18 10:22 AM.

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