Sparkling Swing was never bugged. It was always intended to only hit 4 times and then expire. The skill description does not mention the 4 charges, but it is indeed part of the design.

If you open the Divinity Engine, you can see that the number of charges for Sparkling Swing is set at 4. You can adjust the number of charges to any number you desire in a mod.

This actually makes sense when you think about it. Each spark from Sparkling Swing hits for 100% damage which scales with Level and Pyrokinetic. If you use all 4 charges, you would be dealing 400% damage for 1 AP, which is insane.

On a side note, Venom Coating and Elemental Arrows do not have the 4 charges limitation, but each hit only deals 40% damage.

This is also why I disagree with people saying this game does not encourage hybrid builds. These elemental weapon skills actually have top tier AP efficiency.

Last edited by waterzxc; 15/03/18 01:19 PM.