Feature request:
Allow us to create "TemplateOverride" for any skill

Description & Reqest:
Using the skill Summon_Incarnate as an example:

new entry "Summon_Incarnate"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "6"

data "Template" "118d7359-b7d5-41ea-8c55-86ce27afceba"
data "TemplateAdvanced" "13f9314d-e744-4dc5-acf2-c6bf77a04892"
data "TemplateOverride" "13f9314d-e744-4dc5-acf2-c6bf77a04892"


I'd like a feature within the editor that can add conditions / requirements like this to other skills.

For example:
Let's say I want to make a mod that improves the skill Battle Stomp. I want to add the following logic:
If the player has 40 Strength, change the skill to a radial ability
or
If the player has 20 Intelligence, change the resistance type (of the knockdown) to Magical Armour
or
If the main damage type of this weapon is Fire, create a field of fire on target location

Additionally it would be nice if there was some way to identify a skill that has a modifier. Maybe adding a data field like:

data "IconOverride" "13f9314d-e744-4dc5-acf2-c6bf77a04892"

So that if a skill is being overridden then the icon will change too?

Screenshots: leave empty if not applicable

Last edited by RKane; 10/04/18 10:56 AM.