Maximum Armor and Maximum Magic Armor as a characterstat type
Currently, there are characterstat types such as PhysicalArmor, PhysicalArmorPoints, MagicArmor and MagicArmorPoints. Usually, you can get two of those and divide one by the other to get the maximum armor, but that gets weird when the character has 0 current and/or maximum armor. A way to use the querry CharacterGetStat like:
CharacterGetStat(_ArmorMax, _Character, PhysicalArmorMax)
CharacterGetStat(_ArmorMax, _Character, MagicArmorMax)
PS.: VitalityMax is already a thing, it would be nice to have that for armors as well.
leave empty if not applicable