Thank you for your response. Yeah, that it is what makes a tactics game interesting in most cases is exactly what I meant. But if the enemies make up for it with uncertainty of their actions it should still be fine. And having crits, hitchance and blockchance should be enough RNG if the enemies can offer a challenge and are a bit unforseeable in their actions, especially considering that spells can crit in D:OS 2.

Last edited by Everfades; 02/05/18 09:19 AM.