I should clarify, like with the example above where I wanted it to create the three dogs if you killed the Enemy Within the debuff limit.
I do have understanding of how the stats data works to some extent at this point, I ended up creating a Target skill that applies a custom status in the stats status with a Dieability that does a projectile stat that spawnabilitys a resource Group of dogs.
Essentially it seems so complicated, I was looking at the script thinking it would be incredibly easy to have a script that checks the status and summons these dogs when the enemy dies. But I just don't understand how the scripts tie in with the abilities. WhiIe was very much able to create an ability that does what I wanted, it really feels like the way I accomplished it was very hackish.