Just leave it as one big mod. If someone wants to change it they can always tinker with it themselfes - simple changes to already existing mods are rather easy to do after all.

How is progress going btw? With all those stat changes and new encounters I guess you will have to change the enemies themself one by one from the groundup. Especially considering the changes to balance of many spells which would be reverted if you used old values instead. But all the groundwork like icons and new effects/scrips/spells could just be ported over if already done, right?

Oh well, keep us updated if release draws near. Would like to get excited beforehand. After all it's not just the present that's fun but also the time before opening it. claphands