Currently in the first act of a vanilla playthrough. As I said in an earlier post I'd like to do a complete playthrough of the DE to see where things stand.
I actually haven't touched encounters yet; Decided not to after the DE was announced. Didn't want to have to do it twice.
And yeah pretty much everything I've done can be ported over. All the abilities in my mod aren't parented from vanilla abilities; I have my own script to generate the abilities based on parameters I set using an Excel sheet and a generic base to fill in whatever parameters I don't set depending on the ability type. Makes creating/modifying abilities far easier than the laggy and sometimes difficult to read Divinity Engine and also means even stuff in the vanilla game such as Fireball will not be changed by Larian updates as they are completely new entries.