Feature request: IterateSkills

I would love it if we could iterate through a character's skills (including those that were added to the instance - created dynamically).

I'm not sure what that would look like though. I don't think StoryEvent would work since it uses a GUIDSTRING, so it would probably need 2 new functions. One to fire the event and another to catch the event.

IterateSkills((CHARACTERGUID)_Character, (STRING)_Event)

SkillsEvent((STRING)_Skill, (STRING)_Event)

Last edited by Simzzz; 07/09/18 12:24 AM.