The insane jump in everything - health, damage, equipment stats - is likely an attempt to make each leveling up feel significant.

I think this can be handled by a different implementation of skill progression: independent skill system, no more skillbooks sold by merchant. Upon leveling up you get to learn new skills, depending on your relevant abilities. As simple as that. There's nothing wrong with taking the traditional route here. To be honest, the whole idea of "to learn skills you have to buy books from random merchants" is just weird to me.

Items can still be randomized, but I'd be fine with item stats being more static.

That being said, I'm not claiming a new implementation of skill progression would be an improvement by itself. This is just one area in which I'd prefer that the Divinity games is similar to the vast majority of other RPG's.

Last edited by Try2Handing; 20/09/18 03:42 AM.

"We make our choices and take what comes and the rest is void."