I am refering to spells beeing able to start casting at any point.

Well, since the whole system is round-based, and that you can make multiple attacks per round, there has to be spacing in between attacks. This makes sure that you can always make exactly your maximum Attacks per Round per any 6s interval - no more, no less (unless you deliberately take long pauses in between attacks) - no matter when you start counting. I see nothing "bad" about this. On the other hand, you can only cast exactly one spell within any 6s interval, each spell has its own cast time, and some spells have cast time of exactly 6s. There is simply no "spacing" in between casts. If you cancel your spell casting, you have to wait until the next round to be able to start another casting, which is quite punishing. The "instant casting" is only true when you're looking at one single 6s interval in which you have not made any special action. This is getting more technical than it needs to, but my point is, I don't see how this particular technical detail would make the whole RTWP system "bad". To me, it takes time to basic attack, it takes time to cast a spell, and you can only make that many basic attacks and special actions within a round. Simple as that. You can start basic attacking at any point. It takes time to make one attack, just like it takes time to cast a single spell.

Now if what you're really trying to say is that, the RTWP sytem compromises the real D&D combat, then that is true, since the table-top D&D, the real thing, is TB. But after this point, it's just a matter of opinion. To you, this naturally makes RTWP a subpar system. Fair enough. To others, like me, we can enjoy RTWP just fine provided the whole combat system is done well.

[,...]as you rightuflly point out, this is moreso true in RTWP.

I did not point out any such thing. At this point I believe I need to ask you to clarify what exactly you mean by "caster supremacy". If you mean "casters are OP", then how is it a result of the combat being RTWP? If they are "OP", then it's because their spells are OP and that they can do a wide range of things. If you change the whole BG games into TB, without changing how all the spells work, I bet mages/sorcerers will still be OP.

Last edited by Try2Handing; 18/06/19 11:43 PM.

"We make our choices and take what comes and the rest is void."