Ok I've been thinking this through.
Neither RTWP nor Turn based make sense for a multiplayer game

Turn based is boring if one of the player takes too long (I am looking at you Scythe )
RTWP is essentialy RT since nobody gets to pause the game.

Now, let's take a look at how some japanese RPG do it : intiative gauge.

in multi, each player could choose an action during a turn that last 6 seconds then all actions would be resolved according to initiative.
in solo play, it would be essentialy turn based.

Last edited by aerendhil; 26/06/19 01:11 PM.