kanisatha wrote: »

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Hey I predicted right at the beginning the combat system could be something that is a hybrid of TB and RTwP or something completely new. 

If someone has a full translation of the article, please post.

I'm thinking something like the VATS system from Fallout 3/New Vegas, real time, but you pause and it becomes turn based. Obviously instead of using Fallout 2 style turn based combat while paused it will use modified D&D 5e rules. I'd be cool with that, it'd stop the rift in the fan base. Purists of one camp or the other will be disappointed that there side doesn't get everything, but not so much that they won't deal with it.

Yes it will take resources, but your talking about a budget that is likely in the 10 of millions of dollars with a team measured in the hundreds, they have those resources to spare, and once the essencial elements and encounter design rules are done, it won't take much to expand upon it.

This would actually allow for a lot of cool systems and flexible game play.

Google translate version below.,3345782.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhhd_qqFJ4W-MnMI1NWweriuewsHAQ

More interview info below, but part of it's behind a pay wall, including his answer on the question what classes and races are in it. *bites though a pipe in frustration*.,3345543.html&xid=17259,15700022,15700186,15700191,15700256,15700259,15700262&usg=ALkJrhiIwBMfR1WTLUo6c8vpMmD5neYRLg