Yup, I stand by my early-on prediction that the combat system will be something that is a hybrid of elements of RTwP and TB or else something completely new.
Nope. I just don't see it... the former bit. I'm trying to imagine a hybrid between Turn Based and Paused based, some way in which both systems can be active. But it wouldn't work. Sure, you can swap details between the 2, mix and match features, add in inconsequential stuff and use it as a selling point, calling it a hybrid. But at the end of the day, it can still ONLY be Turn Based or Pause.
It cannot be both.
Exactly where did I say both? I specifically said hybrid (or else something new).