Hi all,
I'm a huge RPG and D&D fan from Brazil and have been for around 15 years and, as the news came to my ears I couldn't contain my excitement, specially since BG3 will be based on 5ed, which is a middle ground between the complex 3.5ed and the action focused 4ed.
So, let's cut to the business. I would like to offer some suggestions, and my reasons for said suggestions, based on my experience as a player of both tabletop and PC RPGs so to make BG3 potentially more enjoyable (maybe this can become an official thread where other players can also post their suggestions):

1. Party Customization : BG3 should have a customizable companion system or allow for stats customization by the player.
Game devs are not necessarily good at games, that is, in this case if companions come with preset stats and feats, they might not be optimized or even make sense for their class. A good example is Pillars of Eternity, a fantastic game but it does suffer from the aforementioned issue.
Some companions in PoE have poorly allocated stats, which leads to an incentive to not have them on your party. It doesn't matter how well written a companion is, if he/she becomes a nuissance when in combat.
This leads to the next suggestion.

2. Have the companions be recruited early in the campaign:
If companions' stats will be customizable by the players, it would be better to recruit them early, so to build them in whatever way the player would like. Specifically, it would be better to recruit all companions before level 3, which is a turning point in D&D for you are allowed to choose an archetype for your class, and every player has his/her preferences for each class.

3. Have at least a companion of each class:
Every player has his/her optimal party composition. Having all the classes at your disposal allows you to try them all and will lead to less frustration and moments such as "How I wish I had someone to use Crown of Madness and make this two dragons fight each other" or "How I wish I had a Bard to use an enchantment and convince this NPC to allow me passage without combat".
This was done in Dragon Age: Inquisition, where you have a companion that represents each subclass in the game.

4. Dynamic companion quests/Dynamic quests:
The previous suggestions lead to a very interesting question: What if the companion quests (something standard that I imagine is already planned) change according to their archetypes?
For example, you have a companion Paladin that can choose between several oaths at level 3. These determine his tenants as well as have a lot to with his personality and motivations. An oath of vengeance Paladin would have the same objective as an oath of the ancients Paladin?
Just imagine how much replayability this would add to the game.

5. More magical items (besides +1-3):
5ed suffers from a lack of magical item variety. There are entire weapons types that have no magical items of that type other than +1-3, such as rapiers and crossbows, whereas you have a ton of magical daggers, scimitars and longswords (specially longswords).

6. Better poisons and poisonmaking:
Poison in 5ed sucks. You might require up to a YEAR to craft a single use of poison that is not even that strong. So more potent poisons and just needing the matherials to craft them in a click of a button would be nice.

7. Interactive environments:
Some classes such as the Rogue need an interactive environment to work better. For example, using trees for hiding (through cunning action) during combat, or use a window to sneak into a place of interest.

These are the ones at the top of my head right now, but I will edit this post with more. If some developer could read and give some feedback it would be amazing.
Would be cool if the other members put their suggestions here too.


Last edited by Danielbda; 16/07/19 11:13 PM.